Monthly Archives: September 2007

Robust unit cube clipping for shadow mapping

Shadow mapping is my primary area of interest in computer graphics, so expect more posts on this topic. Today I’d like to tell about robust unit cube clipping regarding different projection matrix building techniques. The task at hand is relatively … Continue reading

Posted in Shadows | 14 Comments

Particle rendering revisited

Recently I was doing particle rendering for different platforms (D3D9, PS3, XBox360), and I wanted to share my experience. The method I came with (which is more or less the same for all 3 platforms) is nothing new or complex … Continue reading

Posted in Particle Systems | 11 Comments