Monthly Archives: October 2007

My own lighting shader with blackjack and hookers

I am sorry for the delay in posts; I’ll try to keep it more regular, one post in a week or so. So, yesterday we were discussing various lighting approaches at local IRC chat, and someone said that it was … Continue reading

Posted in Lighting, Optimization | 8 Comments

Render state rant

Today we’ll talk about render state management in D3D10 a little. While designing D3D10, a number of decisions were made to improve runtime efficiency (to reduce batch cost, basically). It’s no secret that D3D9 runtime is not exactly lean & … Continue reading

Posted in Direct3D 10 | 1 Comment