Monthly Archives: September 2010

Testing libraries is important – who knew?!

Four years and a half ago, I was working on a pet game project which used XML format as intermediate storage format. Initially we used TinyXML, but I got tired of its interface and horrible parsing performance, and found pugxml. … Continue reading

Posted in Testing, XML | 1 Comment

There’s more than one way to map a cat

There are lots of data structures out there, ranging from primitive to so sophisticated that only a single person in the world understands them (these are, of course, mostly useless). The choice of the data structure is mostly specific to … Continue reading

Posted in F#, Functional | 2 Comments

View frustum culling optimization – Balancing the pipes

View Frustum Culling series contents: Introduction Vectorize me Structures and arrays Never let me branch Representation matters Balancing the pipes Last time (I don’t blame you if you forgot, that was a year and a half ago) I described the … Continue reading

Posted in Optimization, SPU, VFC | 5 Comments

Reset and reload

Long time no see, everyone. First of all, the blog has been moved. The new blog address is http://zeuxcg.org, and the new feed address is http://zeuxcg.org/feed. Please, update your bookmarks! In addition to changing the address, I’ve changed the blogging … Continue reading

Posted in Uncategorized | Leave a comment