Monthly Archives: December 2010

Mesh optimization – Quantizing floats

Over the next few posts I’d like to write about optimizing mesh data for run-time performance (i.e. producing vertex/index buffers that accurately represent the source model and are as fast to render for GPU as possible). There are several important … Continue reading

Posted in Asset pipeline, Memory, Optimization, Uncategorized | 2 Comments

Exit code trivia

Whenever there is an automated process involved, such as asset/code building, unit testing, automatic version packaging, bulk log processing, etc., there often is a set of command-line tools which do their thing and return the result. Then there is a … Continue reading

Posted in Uncategorized | 1 Comment