Category Archives: Compilation speed
Debug information is the data that allows the debugger to, uhm, debug your program. It consists of the information about all types used in the program, of source line information (what instruction originated from what source line), of variable binding … Continue reading
We’re stuck with C++, at least for another console generation. C++ has many quirks that I wish were not there, but there is no real alternative as of today. While modern languages tend to adopt the bulk compilation and/or smart … Continue reading
There is a bunch of small notes I’d like to share – none of them deserves a post, but I don’t want them to disappear forever.