Category Archives: Debugging

Z7: Everything old is new again

Debug information is the data that allows the debugger to, uhm, debug your program. It consists of the information about all types used in the program, of source line information (what instruction originated from what source line), of variable binding … Continue reading

Posted in C++, Compilation speed, Debugging | 1 Comment

Lua callstack with C++ debugger

Lua is a very popular scripting language in game development industry. Many games use Lua for various scripting needs (data representation, UI scripting, AI scripting), and some go as far as write the majority of the game in Lua. At … Continue reading

Posted in Debugging, Lua, Scripting | 1 Comment