Category Archives: Direct3D

Source code: Implementing Direct3D for fun and profit

Almost a year and a half ago I blogged about several useful things that you can do with custom IDirect3DDevice9 implementations. I don’t know why I did not post the code back then, but anyway – here it is: dummydevice.h … Continue reading

Posted in Direct3D | 3 Comments

Implementing Direct3D for fun and profit

I can’t believe I’m writing this, it’s been what, 2 months? During that time a lot of things happened – I’ve been to the conference and gave an hour-long talk about our SPU rendering stuff (which was more or less … Continue reading

Posted in Asset pipeline, Direct3D, Multithreading | 16 Comments